As part of my goal of becoming a full "experience designer", comprising of both architectural space and physical space, I have started to learn how to code. Moving through from HTML, CSS, and JS, while simultaneously going through Concept, SD, and DD, I think that building a drawing set is very much like putting together a web page. As the progress evolves, each layer of new information, or insight, generates more insight -- and opportunities for design. Working from the overall building massing and concept, to the minutiae of the wall section, is similar to the condition of flushing out the web structure, from the structure to style to interaction.
At the end of the day, the two mediums still require the same elusive quality: design. The composition of walls and windows, or the strategy of buttons and images, is up to the designer's taste, experiences, and agenda -- what kind of story the designer is trying to tell.
Compared to construction or web development, this "storytelling" quality cannot be so easily taught. It is the result of endless trial and experimentation -- and the result of a very clearly defined concept and message.
This quality of "storytelling", I believe, is at the heart of all design pursuits, and why we are all in this game -- why we move forward as designers.
At the end of the day, the two mediums still require the same elusive quality: design. The composition of walls and windows, or the strategy of buttons and images, is up to the designer's taste, experiences, and agenda -- what kind of story the designer is trying to tell.
Compared to construction or web development, this "storytelling" quality cannot be so easily taught. It is the result of endless trial and experimentation -- and the result of a very clearly defined concept and message.
This quality of "storytelling", I believe, is at the heart of all design pursuits, and why we are all in this game -- why we move forward as designers.